

#Hedge witch full#
It also doesn’t require you to eat babies, smear your body in pig fat and howl at the full moon. Witchcraft isn’t a Harry Potter fantasy movie. Then read to the end and find out why it doesn’t truly matter! First, What Is Witchcraft Today? Well, there are PLENTY types of witches to choose from. Many witches want to label themselves as a certain type of witch. And it’s led me to believe that most witches are more than one type and typically change types as their practice matures. Over the years, I’ve explored many different aspects of the craft. There's the aforementioned scar hex which lest target scarred individuals with your hexes up to 1 mile away your familiar can deliver touch spells though I wouldn't reccomend it since tour familiar is also your spell book there are a couple of archetypes (gravewalker and cartomancer) that lets you deliver touch spells at range finally there's the prehensile hair hex that gives to a 10ft reach which you can use to hold, amoung other things, a wand.Witchcraft is such an integral part of my life, I don’t know what I’d do or be without it. However there will be times when you need to heal in combat and the witch has several options available to them in this regard. Now there are many guides that will tell you that healing in combat is in efficient and thus should be done out of combat preferably with a wand of cure light wounds. As witches are (usually) INT based caters they can potentially have a high craft alchemy score allowing you to craft such items. I also like to supplement spells and hexes with alchemical remedies such as antitoxin and soothe syrup. he is using his knowledge of healing to inflict debilitating harm with spells such as blindness/deafness, bloodbath, pox pustules, siphon strength, excruciating deformation and so on. But when it comes to matters of combat my main focus is on debuffing and debilitating foes (he's still an adequate healer) and since my character has a 'physician, healer and herbalist' theme I lean towards spells which reflect that i.e. If someone were to ask my witch what his role was in our merry band of adventurers he would tell them that he sees to all the medical needs of the group. Since I made my witch there has of course been a proliferation of hexes if I'd had the hexes available then that I do now I probably wouldn't have bothered with the archetypes and just focused in increasing the number of hexes I gain. The healing hex allows them to cast cure moderate wounds as often as they like (just not multiple times on the same person in a 24 hour period) and can be combined with the scar hex to give it a range of 1 mile.

At level 5 a witch with an INT of 20 can cast cure moderate wounds 3 times per day. To be honest I think you might be better served taking the healing hex at level 4 instead of the hedge witch archetype. The witch's greatest strength is their hexes. While my witch would probably be stronger without these archetypes I really liked the way they worked with the theme of my character how is a, itinerant physician, healer and herbalist in addition to also being a witch. However I don't know enough about it's current form to make a solid suggestion. Overall I've found the herb witch more useful than the hedge witch archetype though as it's versatile in what it can remove and saves my spells/scrolls/pottions etc. I find having spontaneous healing can be helpful in situations where the spells I have prepared are no good so I have the option to convert them to healing so in a way every spell slot is two spells. The witch I'm currently playing uses a modified (as mentioned above) hedge witch archetype and an earlier version of the herb witch archetype with a modification on the Cauldron Hex (GM ruled skill bonus applies herbalism instead of alchemy). I believe since I starting playing Paizo have made some alterations So I've no idea what it's like now. You may want to consider the herb witch archetype for disease/poison/status effect removal. If you decide to go for the hedge witch then I strongly suggest you speak to your GM about the possibility of changing Empathic Healing to anything else (my GM let me change it to the useless but thematically interesting Witch's Bounty major hex). a cleric can spontaneously cast cure spells and channel positive energy.If you like the witch and want to above average-for-a -witch healing then the hedge witch archetype does the job.

There are better options if what you want to be is a healer e.g.
